Granger Mobile Legends Hero Guide
- Role: Marksman
- Lane: Gold Lane
- Specialty: Burst, Finisher
- Damage Type: Physical
- Win Rate: 42.3%
- Ban Rate: 8.1%
An unnamed town on the edge of the Moniyan Empire is Granger's destination for this journey He walked quietly, the bright red scarf around his neck giving off an eerie aura. His skin was as pale as parchment, with a high collar covering half his face, revealing only a pair of somber eyes Granger made his way to the outskirts of town, fully aware of what was waiting for him. Although their deep growls were hard to catch, the ringing in his ears that he despises was getting louder Suddenly, a familiar melody caught Granger's attention. A child is sitting on the street, playing a tune on a flute. It's the "Hymn of Light," a song he often heard when he was young. Granger's childhood was tragic, to say the least One night, his town was attacked by demons. With no place to run, Granger's parents hid him in a small space under the floorboards. As the demons broke in and dragged his parents away, their cries and the demonic snarls left an indelible shadow in his young heart. That memory turned into a constant ringing in his ears, torturing Granger night after night. The pain caused him to distance himself from others and he became increasingly reclusive. Until the day a beautiful and gentle melody calmed the ringing, like a warm hand across his heart, granting him a moment of peace that he had almost forgotten. For the first time, he stepped out of his chaotic world and looked up to see a priest playing the violin. "What's the name of this piece?" The priest took out a pen and paper from his pocket and wrote down the words "Hymn of Light." It turned out that the priest was once the lead of the Monastery of Light's choir. It was his job to soothe the suffering hearts of the people with his voice. But years ago, when Alice infiltrated Lumina City and sent the city into chaos, the priest was struck by a demon and lost the ability to speak. But instead of wallowing in despair, he picked up the violin and continued to help others through music. Perhaps the violin's sound was too inviting. Granger came out of his world and followed the priest to the monastery. He even tried learning the violin but could only produce discordant noises. "Looks like I don't have any talent," a discouraged Granger lamented. The priest smiled and showed him that true melody doesn't come from talent, but from the kindness and perseverance in one's heart, and in this aspect, he believed Granger had plenty. Granger, who failed to make much progress with music, showed exceptional talent in hunting demons. The church's leaders personally invited him to join the ranks of their demon hunters, even gifting him a specialized weapon—a pair of demon-devouring guns that could absorb demonic energy and convert it into special demon-slaying bullets. The few friends he had, including Alucard, invited him to hunt demons together, but Granger refused. Although the priest's music had healed his chaotic world, the night his parents died still remained in his heart like a permanent wound, bleeding at the slightest touch. The priest respected Granger's decision. He believed that even the deepest wounds could heal one day, and this introverted and gentle child would eventually accept the past and walk into a brighter future. But that day would never come. Dyrroth, the Prince of the Abyss, led his Abyssal legions through the Moonlit Forest to attack the Moniyan Empire. In response, the Church of Light recruited demon hunters to prepare for the oncoming war. Seeing Granger unsettled by this, the priest let him take a leave from the monastery to decide his future. Whether he chose to remain a demon hunter or not, the monastery would always be his home. But when Granger returned to the monastery, he saw only burning ruins and the priest lying in a pool of blood—the demons had already struck. Whatever choice he made no longer held any meaning. The priest's hand still held the violin bow. Granger could almost picture the priest calmly playing his final requiem as the demons attacked. The ringing invaded his world again. But this time, there would be no Hymn of Light to soothe it. There would be no one to smile and comfort his pain, no one to play a lullaby to help him sleep. How could he silence this piercing noise... this creeping madness... this deafening rage in his chest? Sensing the presence of a living soul, the demons stationed nearby closed in. Granger pulled out his guns and began a frenzied "performance." As the demons' wails grew louder, the sound of bullets did too. The two cacophonies intertwined into a grand requiem, drowning out the ringing in Granger's ears. He suddenly realized that for him, this was the only way to soothe the pain. Blood for blood, until all evil was dead and gone. After that, Granger officially became a demon hunter. He named one of his guns "Dirge", and modified the other into a cannon and installed it into the priest's violin case, which he named "Requiem." He wrapped bandages around his hands to prevent the bloodshed from tainting the hands that once hoped to learn the violin. From that point on, every hunt became a requiem for the ones he lost. The memories that had surfaced shattered once again. Granger's attention snapped back to the present. Since setting foot in this small town, the ringing in his ears hasn't stopped, but he knew that everything would quiet down soon enough. He crouched down and gently placed a few coins in front of the child. As the "Ave Maria" reached its finale, the demon hunter's death sonata was about to begin.
Granger Meta Analysis
Based on current Mythic rank data, Granger holds a 42.3% win rate, currently underperforming in the meta and better options exist in the same role. This places Granger in the D-tier category for the current patch.
Granger sees a 8.1% ban rate, indicating moderate threat perception among players at high rank.
Granger is typically played as a Marksman in the Gold Lane lane. This hero deals Physical damage and specializes in Burst/Finisher.
How to beat Granger: The most effective counters in the current patch are Aldous, Brody, Lapu-Lapu. These heroes have statistically superior win rates in direct matchups against Granger.
Who Granger counters: Granger has favorable matchups against Zilong, Kagura, Suyou, consistently winning these lanes in the current meta.
Best team compositions with Granger: Granger achieves the highest combined win rate when paired with Yu Zhong, Alpha, Brody. Consider these heroes when drafting a team around Granger.
Granger Skills
- Capriccio (Passive): Granger's unique Demon Hunting <font color="a6aafb">Gun</font> and <font color="a6aafb">Cannon</font> are powered by Demonic Energy. Both his weapons start with 800 max Energy. His <font color="a6aafb">Gun</font> restores 8% Energy per second while his <font color="a6aafb">Cannon</font> restores 2% Energy per second. Killing a Minion / Creep permanently increases their max Energy by 6 / 6, and instantly restores their Energy by 5% / 5%, respectively. Each kill or assist on an enemy hero permanently increases both weapons' max Energy by 12 and instantly restores 10% Energy. Every 1% Cooldown Reduction converts to 2 Physical Attack. Demonic Energy costs are not affected by Energy Cost Reduction.
- Rhapsody: Granger rapidly fires 6 shot(s) with his <font color="a6aafb">Gun</font>, with each shot dealing 60<font color="fba51f"> (+45% Total Physical Attack)</font> <font color="fb1f1f">Physical Damage</font> and consuming 70 <font color="a6aafb">Gun</font> Energy. The last shot is guaranteed to Crit. While firing, Granger's Movement Speed is increased by 10%. Granger stops firing when he runs out of Energy, or when the skill is cast again. <font color="a6aafb">Rhapsody</font> has no cooldown and can be cast once his <font color="a6aafb">Gun</font> Energy is over 420.
- Rondo: Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his <font color="a6aafb">Gun</font>. <font color="a6aafb">Rondo</font> can be cast while channeling <font color="a6aafb">Rhapsody</font>. Each time <font color="a6aafb">Rhapsody</font> hits an enemy, <font color="a6aafb">Rondo's</font> Cooldown is reduced by 0.5s.
- Death Sonata: Granger fires his <font color="a6aafb">Cannon</font> in the target direction, dealing 150<font color="fba51f"> (+110% Total Physical Attack)</font> <font color="fb1f1f">Physical Damage</font> to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot. <font color="a6aafb">Death Sonata</font> can be cast while firing <font color="a6aafb">Rhapsody</font>. <font color="a6aafb">Death Sonata</font> has a brief cooldown and consumes 250 of Granger's <font color="a6aafb">Cannon</font> Energy per shot.
Best Counters for Granger
These heroes have the highest win rate when playing against Granger in Mobile Legends:
Heroes Granger Counters
Granger is strong against these heroes in Mobile Legends:
Best Team Synergies with Granger
These heroes work best alongside Granger in Mobile Legends team compositions:
Recommended Builds for Granger
Top item builds for Granger in Mobile Legends based on win rate and pro player usage: