Nature's Prophet Mobile Legends Hero Guide
- Role: Carry, Nuker, Escape, Pusher
# Nature's Prophet Nature's Prophet emerged as the living legacy of Verodicia, the ancient Goddess of the Woods. As her divine influence waned and the forests she had cultivated remained vulnerable in their infancy, Verodicia performed a final act of creation. She channeled her essence into a single seed from her collection—one that had escaped her original planting—and consumed it as her physical form deteriorated. Throughout the ensuing winter, her vast body transformed into fertile soil that nourished the tender seedlings she had sown across the land. On the spring equinox, the enchanted seed germinated instantaneously, giving rise to Nature's Prophet fully formed and mature. Inheriting the divine foresight of his progenitor, he possesses an innate connection to the natural world and the ability to perceive where his presence is most critical for protecting the forests and wild places. Those fortunate enough to earn his allegiance gain access to his considerable powers and profound wisdom, channeled directly from the goddess who birthed him. As the forests' steadfast guardian and an embodiment of Verodicia's unfinished will, Nature's Prophet now walks among mortals and spirits alike, ensuring that her vision for the green world endures.
Nature's Prophet Skills
- Sprout (Passive): Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a %vision_range% radius.
- Teleportation (Passive): Teleports to any point on the map. Gains a barrier after arriving to its destination.
- Nature's Call (Passive): Converts an area of trees into Treants under the command of Nature's Prophet.
- Curse of the Oldgrowth: Applies a curse on all enemy heroes within %range% range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within %radius% radius. Treants count as trees for this purpose.
- Spirit of the Forest: Nature's Prophet gains %damage_per_tree_pct%%% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values and with larger radius. Treants also possess this ability.
- Wrath of Nature (Passive): Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after %max_targets% are hit.