Outworld Destroyer Mobile Legends Hero Guide
- Role: Carry, Nuker, Disabler
# Outworld Destroyer A solitary sentinel of an ancient and dignified extraterrestrial race, Outworld Destroyer—known to his kind as Harbinger—maintains an eternal watch over a desolate crystalline outpost positioned at the threshold of the Void. From his jagged, otherworldly domain, he has spent countless ages scanning the cosmic expanse beyond creation itself, vigilant against the emergence of some catastrophic force dormant in the darkness between stars. Deep within his luminous, latticed consciousness dwells a prophetic resonance—an ominous intuition suggesting that a terrible entity will eventually awaken from beyond the boundaries of existence and direct its malevolent attention toward the mortal realm. This premonition has consumed his entire being, rendering him indifferent to the conflicts unfolding in the inner worlds closer to civilization. The escalating turmoil among the Ancients and the mounting perils from both external and internal sources eventually compelled Harbinger to abandon his vigil and descend toward the material plane's battlefields. His arrival carries dire significance: within the prophecies of the mortal world, Outworld Destroyer represents an unmistakable herald of catastrophic events yet to come. His mere presence serves as a warning that devastation follows in his wake.
Outworld Destroyer Skills
- Arcane Orb: Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
- Astral Imprisonment: Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.
- Objurgation: Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.
- Essence Flux: Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.
- Sanity's Eclipse (Passive): Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.