Tinker Mobile Legends Hero Guide

  • Role: Carry, Nuker, Pusher

# Tinker Boush represents the scholarly traditions of his diminutive race, a civilization renowned for intellectual prowess and resourceful problem-solving rather than mystical aptitude. His people deliberately eschew magical practices, viewing such reliance as intellectually inferior—instead, they harness natural forces through rigorous scientific methodology and mechanical innovation. Once regarded as a preeminent researcher of natural phenomena, Boush established an expansive underground research facility within the Violet Plateau, a remote and mysterious region veiled in perpetual mist. Driven by academic ambition and competitive disdain toward mage-kind, Boush and his fellow Tinker scholars conducted an ill-fated experiment that breached dimensional barriers. The catastrophic portal rupture released incomprehensible entities into their laboratory, transforming the Violet Plateau into a nightmarish wasteland consumed by black fog. From this corrupted abyss, agonized wails and otherworldly sounds continue to echo indefinitely. Boush emerged as the sole Tinker survivor of the disaster, having escaped with his accumulated mechanical devices and his intellect intact. The incident stands as a sobering testament to the dangers of unchecked scientific ambition, even as Boush's survival underscores the adaptability and resourcefulness characteristic of his race.

Tinker Skills

  • Laser: Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
  • March of the Machines (Passive): Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
  • Deploy Turrets (Passive): Deploys <b>3</b> uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.
  • Warp Flare: Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for %debuff_duration% seconds.<br><br>The target is teleported further the closer they are to Tinker.
  • Rearm: CHANNELED - Resets the cooldown on Tinker's abilities.
  • Eureka!: Tinker gains %one_percent_tooltip%%% item cooldown reduction per %int_per_one_cdr% Intelligence, up to a maximum of %max_cdr%%%.

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