Silencer Mobile Legends Hero Guide
- Role: Carry, Support, Nuker, Disabler, Initiator
Nortrom stands as the seventh and final product of the Aeol Drias's centuries-long selective breeding program, a mystical order that engineered him through two hundred years of calculated lineage to become their prophesied archmage. Designed to serve as the order's ultimate weapon against their eternal adversaries, the Knights of the Fold, Nortrom was meant to represent the pinnacle of magical mastery. Raised alongside other gifted students within a secluded academy nestled in the Hazhadal barrens, Nortrom faced an unprecedented obstacle: an complete inability to manifest any magical talent whatsoever. While his peers developed proficiency with elemental fire, frost, and verbal incantations, Nortrom remained conspicuously powerless, unable to produce even basic hexes. As the mandatory final examination drew near, his continued lack of magical aptitude resulted in ridicule from both instructors and fellow students, with the order's leadership publicly denouncing him as a failed experiment and false prophecy. Rather than accept defeat, Nortrom proceeded to the testing grounds and confronted those who had doubted him. What transpired revealed an ironic truth: the absence of conventional magic became his greatest strength. Through combat prowess alone, Nortrom systematically overcome each young mage in succession, ultimately standing victorious as the sole champion of the Aeol Drias. His triumph validated the ancient prophecy in an unexpected manner, demonstrating that silence itself could prove more formidable than any spell.
Silencer Skills
- Arcane Curse (Passive): Curses the target area, dealing damage and causing enemies to take damage over time and slowing their movement speed.<br><br>Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.
- Glaives of Wisdom: Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.
- Last Word: Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
- Suffer In Silence: Silencer takes less damage from and deals more damage to silenced targets.<br><br>If an enemy Hero dies within %permanent_int_steal_range% range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals %permanent_int_steal_amount% Intelligence from them. If the victim was silenced, steal an extra %silenced_bonus_int_steal_amount% Intelligence.
- Global Silence: Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
- Suffer In Silence: Silencer takes less damage from and deals more damage to silenced targets.