Arc Warden Mobile Legends Hero Guide
- Role: Carry, Nuker, Escape
# Arc Warden Arc Warden is a cosmic entity born from the fragmentation of a primordial consciousness that predates creation itself. Originally a unified omniscient presence, this ancient mind shattered as the universe came into being, with its largest fragments developing into the opposing forces known as Radiant and Dire. ## Origins and Purpose Recognizing the catastrophic threat posed by his siblings' endless conflict, a third fragment—calling itself Zet—intervened to restore universal harmony. Through an overwhelming display of power, Zet forcibly merged the warring aspects into a stellar prison and cast it into the void to orbit an otherwise unremarkable world. Having expended nearly all its strength in this act, Zet sacrificed its remaining power to serve as an eternal guardian over the imprisoned entities. ## The Prison's Collapse For countless ages, Zet maintained its solemn vigil while civilization flourished on the world below, unaware of the cosmic threat held at bay above them. The ceaseless struggle of the captive forces created mounting stress on the prison's structure, causing incremental damage over eons. Eventually, Zet's diminished reserves proved insufficient to contain the mounting pressure, and the celestial prison catastrophically shattered. ## Current State The catastrophe fundamentally transformed Zet itself. Exposed to the chaotic energies released by the breach, the once-unified consciousness fragmented into multiple fractional aspects, each maintaining tenuous connection through flickering threads of awareness. No longer able to function as a singular entity, Arc Warden now races to prevent the escaped aspects from unleashing renewed devastation across the cosmos, seeking either to force their reconciliation or eliminate them entirely.
Arc Warden Skills
- Flux: Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
- Magnetic Field (Passive): Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
- Spark Wraith (Passive): Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
- Runic Infusion: Runes of Power fuse to the Self. Arc Warden gains +%all_attribute_bonus_per_stack% all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.
- Tempest Double (Passive): Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.<br><br>The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.