Bloodseeker Mobile Legends Hero Guide
- Role: Carry, Nuker, Disabler, Initiator
# Bloodseeker Strygwyr serves as a ritualistic enforcer bound to the mysterious Flayed Twins, ancient entities worshipped in the remote highlands of Xhacatocatl. Tasked with the grim responsibility of satiating his deities' insatiable hunger for blood, Strygwyr descends from the mist-covered summits as a divine instrument of carnage. Without his constant hunts, the twin gods would consume the mountain civilization's entire population to fulfill their appetites. Operating as the Flayed Twins' designated hound, Strygwyr channels the vital essence of spilled blood directly to his masters through mystical sigils inscribed upon his weapons and armor. His repeated excursions into battle have transformed him into something feral—a relentless predator whose combat style mirrors that of a savage jackal. Over time, his identity has blurred dangerously with his purpose, and observers claim that beneath his iconic mask, one can glimpse the visages of the Flayed Twins themselves, momentarily inhabiting their devoted servant during the frenzy of bloodletting.
Bloodseeker Skills
- Bloodrage: Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.
- Blood Rite (Passive): Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_tooltip% seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
- Thirst: Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below %min_bonus_pct%%%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below %invis_threshold_pct%%%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
- Sanguivore: Bloodseeker restores some life when he kills a unit, equal to %base_heal% health plus a percentage of the units max health.<br><br>Restores for half values if an ally kills a nearby enemy hero.
- Rupture: Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.