Earth Spirit Mobile Legends Hero Guide
- Role: Nuker, Disabler, Durable, Escape, Initiator
# Earth Spirit An ancient sentinel of the natural world, Earth Spirit embodies the primordial force of the planet itself, awakened after millennia of slumber beneath the highlands. In ages past, skilled craftsmen carved a colossal statue bearing the likeness of the legendary general Kaolin from a rare vein of sacred jade running through the Upland cliffs. This monumental sculpture was entombed alongside an entire terracotta legion—ten thousand warriors, priests, acrobats, and performers—in a vast underground necropolis meant to serve its commander in the afterlife. Unknown to those ancient artisans, the sacred jade itself contained something far greater: the essence of the Earth itself, a fundamental elemental spirit woven into the stone. When separated from its connection to the world's lifeblood through burial, this dormant consciousness lay imprisoned in darkness for countless generations. Over ten centuries, the spirit gathered its strength and determination, gradually breaking free from its subterranean tomb and emerging into daylight once more. Reborn as the great Kaolin—now a living manifestation of Earth's will—the spirit now walks the Upland highlands as an advocate and protector of the natural realm. Drawing upon its deep connection to the soil that shaped it, Earth Spirit retains the ability to summon fragments of its buried army, awakening the entombed soldiers and holy figures from their earthen rest when the need arises to defend the sacred balance of nature.
Earth Spirit Skills
- Boulder Smash (Passive): Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a %remnant_smash_radius_tooltip% radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
- Rolling Boulder (Passive): Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls toward the target location, dealing %damage% + %damage_str%%% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
- Geomagnetic Grip (Passive): Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced.<br><br>Pulled Remnants also deal damage to struck enemies.<br><br>Cast range is reduced when targeting an ally.
- Stone Remnant (Passive): Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has %AbilityCharges% charges.<br><br>Earth Spirit passively gains %attack_damage_per_stone%%% bonus damage per unused Stone Remnant charge, and gains an additional %attack_damage_per_stone_used%%% bonus damage for %buff_duration%s when a Stone Remnant is targeted with an ability (does not stack).
- Enchant Remnant: Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br><br>Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.<br>Has a larger cast range when cast on an ally hero.
- Magnetize: Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.