Io Mobile Legends Hero Guide
- Role: Support, Nuker, Escape
Io is a cosmic entity that transcends conventional existence, manifesting across multiple dimensions simultaneously. Known to adversaries as a destructive force of annihilation and revered by intellectuals as a manifestation of divine consciousness, this enigmatic Wisp exists as a fraction of its true self within the physical realm at any given moment. A Fundamental of creation alongside the primordial forces of Shadow and Light, Io represents an ancient power that predates linear time itself, originating from planes beyond mortal comprehension. The entity embodies the totality of electromagnetic forces that permeate the material world—a sentient expression of the fundamental charges that hold reality together. Its presence in the physical plane becomes perceptible only through deliberate manipulation of these arcane energy conduits. Despite its incomprehensible nature, Io operates as a cooperative entity, willingly channeling its unusual electromagnetic essence to strengthen those who align with it. Through this symbiotic bonding, allies gain access to enhanced capabilities born from the Wisp's unfathomable reserves. The being's true intentions remain shrouded in mystery, yet its cosmic influence reshapes the battlefield, embodying the universe's deepest secrets made tangible.
Io Skills
- Tether: Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.
- Spirits: Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
- Overcharge: Io gains attack speed, spell amplification, and health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.
- Spirits In: Sends the spirits closer to you. Can be toggled on and off.
- Spirits Out: Sends the spirits farther away from you. Can be toggled on and off.
- Relocate (Passive): Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
- Equilibrium: Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.