Keeper of the Light Mobile Legends Hero Guide
- Role: Support, Nuker, Disabler
# Keeper of the Light A mystical guardian channeling primordial energies, Keeper of the Light is an ancient and powerful support hero who commands forces of illumination against the encroaching darkness. Ezalor stands as one of the universe's oldest sentient entities, born from pure light during the cosmos's earliest moments. Originally bound within the Primordial harmony alongside other fundamental forces, he made the extraordinary choice to liberate himself from this celestial constraint and venture across countless planes of existence. Armed with a radiant staff that serves as a conduit for his boundless power, Ezalor remains perpetually one stride ahead of the chaos that pursues him relentlessly. His true nature masks itself beneath a deceptive exterior—appearing as a frail elder who sits uneasily atop his pale mount, seemingly fragile and detached from the world around him. This disguise conceals the magnificent truth of his being. When confronted by genuine threats of darkness or chaotic forces, the elderly facade crumbles away entirely. His primordial luminescence erupts forth in devastating display, unveiling the immense celestial force that dwells within. In these moments of revelation, Ezalor transforms from a weathered wanderer into an unstoppable cosmic power, reminding all who witness him why he is revered across the ages.
Keeper of the Light Skills
- Illuminate (Passive): CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
- Blinding Light (Passive): A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is %knockback_distance% range over %knockback_duration% seconds.
- Chakra Magic: Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is %self_bonus%%% more effective when used on himself.
- Solar Bind: Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
- Will-O-Wisp (Passive): Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
- Spirit Form: Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.
- Bright Speed: Keeper of the Light gains <span class="GameplayVariable">1</span> movement speed for every %intelligence_per_speed% Intelligence.<br><br>Whenever Keeper of the Light moves %movement_per_vision% distance, he leaves behind light that allows him to see %vision_radius% range for %vision_duration% seconds.