Kez Mobile Legends Hero Guide

  • Role: Carry, Disabler, Escape

# Kez A cunning and audacious rogue defined by her defiance against authority, Kez has made a living through mischief and rebellion. Born into circumstances that immediately marked her as a target, she developed a reputation for increasingly daring exploits that caught the attention of Queen Imperia herself. Rather than viewing the escalating bounties placed on her head as a threat, Kez interprets each increase as validation of her notoriety—a badge of honor reflecting her growing infamy in the criminal underworld. Her extended disappearance in the frozen wastes of Icewrack has left her eager to reclaim her standing, driven by a competitive desire to restore her name to its former prominence among the realm's most wanted.

Kez Skills

  • Echo Slash: Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%s impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
  • Grappling Claw: Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
  • Kazurai Katana: Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
  • Switch Discipline: Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
  • Raptor Dance: Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
  • Falcon Rush: Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
  • Talon Toss: Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
  • Shodo Sai (Passive): Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.
  • Raven's Veil: Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.

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