Ringmaster Mobile Legends Hero Guide
- Role: Support, Nuker, Disabler, Escape
A flamboyant mechanical performer and master of spectacle, Ringmaster is a clockwork entertainer whose theatrical ambitions extend far beyond the confines of the circus tent. Known formally as Cogliostro Kettle, this eccentric showman combines brutal artistry with calculated showmanship, transforming the battlefield into his personal stage of suffering and wonder. Unlike conventional performers who passively await their audience, Ringmaster operates on a fundamental philosophy: entertainment demands an active hand. He believes in commandeering attention through force of will, compelling unwilling spectators to witness his elaborate and agonizing performances. This mentality translates to his combat approach — he does not wait for opponents to engage, but rather pursues them relentlessly, dragging them into his cruel carnival regardless of their consent. Behind the glittering facade of his mechanical construct lies a twisted genius whose greatest joy stems from orchestrating impossible feats and death-defying acts, all designed to simultaneously horrify and mesmerize. To Ringmaster, the annihilation of Ancient structures holds the same artistic weight as his more intimate performances — all are merely components of a grander spectacle designed for his personal gratification.
Ringmaster Skills
- Tame the Beasts (Passive): CHANNELED - Ringmaster twirls his whip for up to %abilitychanneltime% second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
- Escape Act: Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.
- Impalement Arts (Passive): Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
- Spotlight (Passive): Ringmaster shines %spotlight_count% spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for %linger_duration% seconds after leaving the light.
- Wheel of Wonder (Passive): Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by %aura_slow%%%.<br><br>Enemy heroes who face the wheel for more than %face_duration% seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after %trap_duration% seconds.
- Dark Carnival Barker: Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within %souvenir_collection_range% units of him. Additional Souvenirs are held as charges.<br><br>If Ringmaster does not have a Souvenir when he dies he will be granted one.
- Funhouse Mirror: <h1>Use: Proportion Distortion</h1>Creates %images_count% imperfect image of your hero that lasts %illusion_duration% seconds. Your illusion deals %tooltip_damage_outgoing_ranged%%% and takes %tooltip_damage_incoming_total_pct%%% damage.
- Strongman Tonic: <h1>Use: Forcefully Imbibe</h1>Temporarily increases an allied hero's Strength by %strength_bonus_base% plus %strength_bonus_per_level% per Ringmaster's level for %duration% seconds. The effect holds for %effect_strength_max_duration% seconds and then deteriorates over the duration.
- Whoopee Cushion: <h1>Use: Whoopsie</h1>Propels your hero forward %leap_distance% units. Leaves a %fart_cloud_radius% radius stink cloud behind for %fart_cloud_duration% seconds that slows enemies by %fart_cloud_slow%%%.
- Unicycle: <h1>Use: Saddle Up</h1>Summons a speedy unicycle to ride around on for %mount_duration% seconds. %damage_grace_period%s after mounting the unicycle, taking damage from enemy hero sources greater than %damage_threshold% dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.