Rubick Mobile Legends Hero Guide

  • Role: Support, Nuker, Disabler

# Rubick - The Grand Magus A prodigious mage and cunning strategist, Rubick represents the pinnacle of arcane mastery and tactical brilliance within the sorcerous hierarchy. The path to becoming a recognized Magus demands exceptional talent and dedication to magical study, yet ambition and rivalry permeate the ranks of powerful wizards. Rubick had already established himself as both a formidable duelist and respected theorist of advanced sorcery, though he had not initially pursued the prestigious title of Magus. This changed dramatically during his seventh brushing with assassination—while effortlessly casting another would-be killer from a lofty balcony, Rubick grew frustrated with the predictability of the attacks. Where previous threats once invigorated him, they had become tedious and uninspired. Hunger for genuine challenge consumed him, prompting him to don his combat regalia and make a bold declaration: he would challenge a Magus for supremacy. Rubick soon learned that threatening a single Magus meant provoking all of them. The sorcerers descended upon him in unified assault, their spells unleashing torrential destruction and each strike calculated to kill. However, as the magical tempest raged, Rubick unveiled an extraordinary ability—he possessed the capacity to comprehend and redirect the very spells cast against him, weaponizing them against his attackers. By subtly mimicking each opponent's arts and turning them against one another, Rubick sowed discord among his united foes. Suspicion and betrayal spread through their ranks as they turned on each other, unknowingly falling victim to their own magic. When the conflict concluded, the exhausted sorcerers bore the scars of internecine warfare. Several perished by their allies' hands. When Rubick presented his petition to the Hidden Council, the Insubstantial Eleven unanimously conferred upon him the title of Grand Magus, none possessing the strength or will to contest his ascension.

Rubick Skills

  • Telekinesis: Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
  • Fade Bolt: Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.
  • Arcane Supremacy: Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.
  • Spell Steal: Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
  • Curiosity: Rubick gains %curiosity_per_level% stack of Curiosity per level that grants him %curiosity_attack_damage% base damage, %curiosity_modifier_amp%%% Buff/Debuff Duration, and %curiosity_aoe_bonus% AOE Bonus. <br><br>If Rubick sees an enemy Hero cast an ability within %charge_radius% distance of him, he gains %curiosity_per_spell_cast% Curiosity for %curiosity_duration% seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last %grace_period% seconds, he gains %curiosity_per_kill% Curiosity permanently.

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