Shadow Shaman Mobile Legends Hero Guide
- Role: Support, Nuker, Disabler, Pusher, Initiator
# Shadow Shaman Shadow Shaman is a mystical spellcaster whose shamanic abilities stem from genuine supernatural power rather than mere trickery. Rhasta originated in the desolate Bleeding Hills, where he was discovered as an impoverished foundling by a nomadic charlatan. The con-man recognized opportunity in the exotic hybrid youth—part hill troll and part something indefinable—and enlisted him as an accomplice to enhance his fraudulent enterprise. Together, they traversed the war-torn lands, offering various services for coin: fortune-telling for two copper pieces, practical tasks like animal castration or circumcision, and elaborate curse-casting rituals performed in full shaman regalia for substantial fees. The pair's itinerant lifestyle, constantly relocating to evade furious swindled customers, persisted until the con-man made a startling discovery: his young ward possessed genuine shamanic abilities. What the master had feigned through showmanship, Rhasta could authentically manifest. Recognizing the commercial potential of authentic magic, the con-man thrust Rhasta into the spotlight under the theatrical stage name "Shadow Shaman." As their reputation flourished across multiple settlements, their partnership became increasingly profitable through legitimate supernatural services. However, their deceptive history eventually caught them. A coalition of defrauded former clients tracked them down and launched a violent ambush. The con-man fell in the attack, but Rhasta's response transformed him fundamentally. Drawing upon dormant dark forces within himself, he unleashed devastating magical wrath upon his master's killers, annihilating the mob. After laying his beloved mentor to rest, Rhasta embraced his shamanic power as an instrument of retribution, vowing to destroy anyone who threatened him.
Shadow Shaman Skills
- Ether Shock: Creates a cone of ethereal energy that strikes multiple enemy units.
- Hex: Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
- Shackles: CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
- Fowl Play: When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
- Urnaconda (Passive): Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has %megaward_multiplier_tooltip%x the base Serpent Ward damage and health there that lasts %ward_duration%s.
- Mass Serpent Ward (Passive): Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.