Techies Mobile Legends Hero Guide
- Role: Nuker, Disabler
# Techies A trio of eccentric pyrotechnicians with a troubling track record, Techies specializes in explosive demolition—a profession marked by spectacular successes and catastrophic collateral damage. The team comprises Squee, Spleen, and Spoon, brilliant but reckless inventors whose innovations have left a trail of destroyed settlements across the region. ## Background The Techies operate the infamously destructive Techies Demolitions company, a venture whose history is intrinsically linked to the disappearance of multiple towns. Dredger's Bight, once a thriving mining city, became ground zero for their most infamous disaster. Commissioned to develop a safer method for detonating explosives within the mines beneath Dredger's Bight, the three pyrotechnicians conceived an unprecedented solution: a remote detonation system utilizing a pressable button that would ignite a distant fuse mechanism. Confident in their breakthrough, Squee, Spleen, and Spoon began stockpiling their experimental remote-triggered explosives throughout their cramped workshop, filling every available space with volatile flamesalt charges. Testing their prototype, the trio buried a single device in a distant field and took shelter in a nearby ditch. When Spleen activated the remote detonator, silence followed. Puzzled, he repeatedly pressed the button until a violent explosion finally erupted—far more powerful and delayed than anticipated. The concussive blast knocked the celebratory inventors to the ground. Returning to their workshop, they discovered only ruins. The catastrophic detonation had triggered a chain reaction that obliterated their facility and destabilized the mines beneath Dredger's Bight. The ground fractured, the city collapsed into the caverns below, and panicked residents scattered as their home sank into the earth. Rather than expressing remorse, the undeterred trio merely contemplated their next, even more ambitious explosion.
Techies Skills
- Sticky Bomb (Passive): Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
- Reactive Tazer: Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
- Blast Off! (Passive): Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
- M.A.D.: Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.
- Minefield Sign (Passive): Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal %bonus_mine_damage_pct%%% more damage. Only one sign can exist at a time. Lasts %lifetime% seconds.<br><br>When an enemy Hero walks within %trigger_radius% units of a minefield sign, the %aura_radius% units area around the sign will become a minefield for %minefield_duration% seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.
- Proximity Mines (Passive): Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases up to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.