Treant Protector Mobile Legends Hero Guide

  • Role: Support, Disabler, Durable, Escape, Initiator

# Treant Protector A towering guardian of primordial nature, Treant Protector stands as one of the ancient sentinels tasked with preserving the wild mysteries of the world. ## Origins Deep within the western mountains, shrouded by the Vale of Augury, exists a realm of untamed power—a place where eldritch energies flow freely and strange flora flourishes in unnatural splendor. This sacred sanctuary, hidden from mortal eyes, teems with dangers both natural and cultivated: parasitic grasses that consume all in their path, chimeric beasts born of corrupted breeding, and flowers whose toxins prove instantly fatal. Yet among these hazards stand the Treant Protectors, colossal entities of immeasurable age whose sole purpose is maintaining balance within this forbidden domain. Vigilant and impassive, they have safeguarded their charge since time immemorial, turning away intruders and concealing the land's arcane secrets from the outside world. ## The Call to Wander For countless generations, the Treants remained undisturbed in their vigil, barely cognizant of the civilization flourishing beyond their borders. However, as the ages progressed, outsiders grew increasingly aware of and emboldened to explore this untamed wilderness. They arrived bearing axes and torches, intent on exploitation and conquest. Witnessing this encroachment sparked profound existential questions among the Protectors—reflections that would span a thousand seasons. As countless invaders met their end and nourished the sacred soil, the Treants' ancient caution gradually gave way to curiosity. Eventually, a momentous decision was reached: a single Protector would venture into the wider world as an observer and explorer. Tasked with wandering until the glaciers return, this chosen guardian would document the evolving landscape and its inhabitants, seeking to understand what external threats might one day endanger their cherished sanctuary.

Treant Protector Skills

  • Nature's Grasp (Passive): Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does %creep_penalty%%% less damage to creeps.
  • Leech Seed: Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits %healing_pulse_count% healing pulses to up to %max_heal_units% nearby allies of Treant Protector based on the damage dealt by the attack.
  • Living Armor (Passive): Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
  • Eyes In The Forest: Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for %duration% seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.
  • Nature's Guise: Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for %cooldown_time% seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
  • Overgrowth: Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

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